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Drunk on nectar
Drunk on nectar









Flora need lifecycle management (seed to sapling to maturity), nutrient management (soil fertility/sunlight/water), reproduction (pollination for flowers/similar thing for spores) and most importantly robust seed/spore dispersal for maintaining a healthy and active floral population that fauna can co-exist with. Fauna need complete lifecycles (metamorphosis for invertebrates and life-stages for birds/reptiles/mammals), hunting and survival struggles, mating rituals, reproduction, spawning and so on. Nature simulation truly lies at the heart of this game and the ultimate goal is for DoN is to successfully portray large, varied ecosystems while doing justice to both flora and fauna. If Drunk on Nectar ever becomes the game that the full concept maps out, it'll be a suitable spiritual successor to SimAnt, SimLife and Survival.

drunk on nectar

It seems entirely likely that the first version of the game that we get to play will simply contain Combat Survival. Multiplayer for the core nature simulation would have been a humongous technical feat to accomplish, but with just the combat mode it becomes a lot more viable.įinally, this allows me to move DoN onto Steam Greenlight and beyond at a much faster pace than I could otherwise manage.

drunk on nectar

2) Multiplayer now becomes a real possibility.

drunk on nectar

This immediately allows two nice things: 1) I can rapidly onboard new species of animals and plants into the game without having to worry about how they'll fit into the nature simulation puzzle (which will be worked on alongside). Different species battle against one another in short timed matches with simple victory conditions (eg: survive the match as prey, catch all prey as predator). It allows players to jump straight into the game even while the simulation is still being developed. The Combat Survival mode will let you play as either predator or prey, trying to survive for as long as possible as the latter, and trying to fill yourself with the blood and bits of the latter as the former.

drunk on nectar

Fair warning - the spiders don't actually trigger my arachnophobia (perhaps because, as Pip points out, they look like ants) but they're waiting just down there. The Combat Surival game mode is a new addition to the wildly ambitious game, and you can see it in action below. Drunk on Nectar will eventually be "an ecological simulation and an ode to the beauty of nature" but in its current form, it's a nightmarish combat game in which spiders leap onto flowers and liquefy any poor bastard creature that has stopped by for a quick nectar top-up.











Drunk on nectar